- New to Unity? Well this is the best place to start. This course is designed to teach you how to use Unity by taking an in depth look at the interface. As with any software program the first thing you'll want to learn is how to use tools available. We'll discuss the various windows and panels you'll use most often in Unity along with some other key settings you'll need to be aware of
- Textures are 2D images that are designed to influence a 3D model's appearance. Whether it's simply to add color to a model like one would paint a clay sculpture, or to govern a specific material attribute, textures can be generated and painted by hand with Blender's built-in tools.
- If "Texturing" is like a paint's color then "Shading" is like a paint's finish: matte, semi-gloss, hi-gloss, etc. Shading is what makes an object appear metallic, transparent like glass, or translucent like wax. In this course you will first learn how to construct materials for the Cycles physically-based render engine. You will see how to navigate and function inside the node editor, mix basic shader components together, as well as construct a practical material using multiple material layers influenced by image textures. These principles will establish the shader foundation you will need to construct any kind of Cycles material you can imagine.
- This course focuses on fleshing out some of the subjects from the previous course. You will learn how to build a detachable wire armature as well as an armature stand, and you will learn various techniques for surface texturing of clay, such as skin, scars, hair and fur. We also will look at and create texture stamps to help you speed up the texturing process.
- Rigging is the art of movement preparation. Without rigging, there isn't any character, vehicle, or machinery animation. This course teaches the essential skills needed to get started with rigging in Blender.
- Rendering for computer graphics is like the oven is for baking. It's the process of taking all your ingredients (3D models, shaders, lighting, animation, etc.), setting the oven temperature (render settings), and waiting for it to finish "cooking". With computer graphics, rendering takes the form of finalizing 3D elements into image or movie format. As you can imagine, the higher the quality, the longer it takes to finish rendering. So we have to ask ourselves "How fast can we get this scene to render with the least noticeable drop in quality?" Rendering really boils down to the art of compromising. And this course explains fundamental concepts of Cycles so you can understand how to make the best compromise.
- Learn how to use Unity's new Physically Based Shaders (PBS) with materials and texturing fundamentals. By the end of this course you should feel comfortable importing and using textures and materials in a physically based environment.
- Without light nothing can be seen, thus it is extremely important. And beyond the basic requirement for sight, lighting is equally, if not more important for appeal. After you know the basics of how to illuminate, the next step for a lighting artist is developing attractive illumination. The baseline light setup is called "3 Point Lighting". The application chapter covers this as well as how to illuminate your scene entirely with a single HDRi environment texture.
- This course introduces you to world of dynamic simulation! Things like smoke, fire, soft and hard falling objects, fabric, pouring liquids, and more - All of this is accomplished with dynamic simulation in Blender. The key is that the computer does most of the work for you, as opposed to manually having to animate super complex motion like cloth blowing in the wind. Dynamic simulation is a powerful asset in the digital artists' toolbox.
- Compositing is an optimizational workflow for minimizing render iterations while maximizing your render output's editability. It's essentially the concept of separating your render into individual components that can be reconstructed and tweaked independently after rendering.
- Learn how to build games within a 2D Environment by learning the basics of sprites, 2D physics, effectors and more. Finish off with a simple 2D platform game to tie it all together.
Duration: 2hr 27m | Video: h264, yuv420p, 1280x720 30fps | Audio: aac, 44100 Hz, 2ch | 1.7 GB
Genre: eLearning | Language: English
Snow-covered landscapes introduce a variety of photographic opportunities and challenges. A blanket of brilliant white can do beautiful things with light, but it also complicates exposure. Crystal-blue winter skies are dramatic, but shooting in the cold can be cumbersome and hard on your gear.
3D Models of Lowpoly Cars
max | 3ds | 3D models | 67 MB
3d low poly car models suitable for distant render or in game use. Jpegs included. seperate archive files for easy download and chose. Picture only shows for first pack. So be sure to check other archives/jpegs also.
Size: 770MB | Duration: 1h 34m | Video: AVC (.mp4) 1280x720 30fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Level: Intermediate | Language: English
Cuba is a unique place with a unique history. Understanding that history and its impact on Cuba's vibrant music, bold art, astounding architecture, and delicious food is critical to capturing beautiful and faithful photographs. Travel to Cuba with photographer and educator Derrick Story to sample its people, places, and culture. Derrick shares what he learned about this fascinating island nation, plus tips on planning and preparing for the trip.